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[staff profile] denise posting in [site community profile] dw_news

I'll start with the tl;dr summary to make sure everyone sees it and then explain further: As of September 1, we will temporarily be forced to block access to Dreamwidth from all IP addresses that geolocate to Mississippi for legal reasons. This block will need to continue until we either win the legal case entirely, or the district court issues another injunction preventing Mississippi from enforcing their social media age verification and parental consent law against us.

Mississippi residents, we are so, so sorry. We really don't want to do this, but the legal fight we and Netchoice have been fighting for you had a temporary setback last week. We genuinely and honestly believe that we're going to win it in the end, but the Fifth Circuit appellate court said that the district judge was wrong to issue the preliminary injunction back in June that would have maintained the status quo and prevented the state from enforcing the law requiring any social media website (which is very broadly defined, and which we definitely qualify as) to deanonymize and age-verify all users and obtain parental permission from the parent of anyone under 18 who wants to open an account.

Netchoice took that appellate ruling up to the Supreme Court, who declined to overrule the Fifth Circuit with no explanation -- except for Justice Kavanaugh agreeing that we are likely to win the fight in the end, but saying that it's no big deal to let the state enforce the law in the meantime.

Needless to say, it's a big deal to let the state enforce the law in the meantime. The Mississippi law is a breathtaking state overreach: it forces us to verify the identity and age of every person who accesses Dreamwidth from the state of Mississippi and determine who's under the age of 18 by collecting identity documents, to save that highly personal and sensitive information, and then to obtain a permission slip from those users' parents to allow them to finish creating an account. It also forces us to change our moderation policies and stop anyone under 18 from accessing a wide variety of legal and beneficial speech because the state of Mississippi doesn't like it -- which, given the way Dreamwidth works, would mean blocking people from talking about those things at all. (And if you think you know exactly what kind of content the state of Mississippi doesn't like, you're absolutely right.)

Needless to say, we don't want to do that, either. Even if we wanted to, though, we can't: the resources it would take for us to build the systems that would let us do it are well beyond our capacity. You can read the sworn declaration I provided to the court for some examples of how unworkable these requirements are in practice. (That isn't even everything! The lawyers gave me a page limit!)

Unfortunately, the penalties for failing to comply with the Mississippi law are incredibly steep: fines of $10,000 per user from Mississippi who we don't have identity documents verifying age for, per incident -- which means every time someone from Mississippi loaded Dreamwidth, we'd potentially owe Mississippi $10,000. Even a single $10,000 fine would be rough for us, but the per-user, per-incident nature of the actual fine structure is an existential threat. And because we're part of the organization suing Mississippi over it, and were explicitly named in the now-overturned preliminary injunction, we think the risk of the state deciding to engage in retaliatory prosecution while the full legal challenge continues to work its way through the courts is a lot higher than we're comfortable with. Mississippi has been itching to issue those fines for a while, and while normally we wouldn't worry much because we're a small and obscure site, the fact that we've been yelling at them in court about the law being unconstitutional means the chance of them lumping us in with the big social media giants and trying to fine us is just too high for us to want to risk it. (The excellent lawyers we've been working with are Netchoice's lawyers, not ours!)

All of this means we've made the extremely painful decision that our only possible option for the time being is to block Mississippi IP addresses from accessing Dreamwidth, until we win the case. (And I repeat: I am absolutely incredibly confident we'll win the case. And apparently Justice Kavanaugh agrees!) I repeat: I am so, so sorry. This is the last thing we wanted to do, and I've been fighting my ass off for the last three years to prevent it. But, as everyone who follows the legal system knows, the Fifth Circuit is gonna do what it's gonna do, whether or not what they want to do has any relationship to the actual law.

We don't collect geolocation information ourselves, and we have no idea which of our users are residents of Mississippi. (We also don't want to know that, unless you choose to tell us.) Because of that, and because access to highly accurate geolocation databases is extremely expensive, our only option is to use our network provider's geolocation-based blocking to prevent connections from IP addresses they identify as being from Mississippi from even reaching Dreamwidth in the first place. I have no idea how accurate their geolocation is, and it's possible that some people not in Mississippi might also be affected by this block. (The inaccuracy of geolocation is only, like, the 27th most important reason on the list of "why this law is practically impossible for any site to comply with, much less a tiny site like us".)

If your IP address is identified as coming from Mississippi, beginning on September 1, you'll see a shorter, simpler version of this message and be unable to proceed to the site itself. If you would otherwise be affected, but you have a VPN or proxy service that masks your IP address and changes where your connection appears to come from, you won't get the block message, and you can keep using Dreamwidth the way you usually would.

On a completely unrelated note while I have you all here, have I mentioned lately that I really like ProtonVPN's service, privacy practices, and pricing? They also have a free tier available that, although limited to one device, has no ads or data caps and doesn't log your activity, unlike most of the free VPN services out there. VPNs are an excellent privacy and security tool that every user of the internet should be familiar with! We aren't affiliated with Proton and we don't get any kickbacks if you sign up with them, but I'm a satisfied customer and I wanted to take this chance to let you know that.

Again, we're so incredibly sorry to have to make this announcement, and I personally promise you that I will continue to fight this law, and all of the others like it that various states are passing, with every inch of the New Jersey-bred stubborn fightiness you've come to know and love over the last 16 years. The instant we think it's less legally risky for us to allow connections from Mississippi IP addresses, we'll undo the block and let you know.

EPIC UNIVERSE review

May. 22nd, 2025 10:00 pm
davecobb: (Default)
[personal profile] davecobb
My visit to Epic Universe during its opening weekend was quite a whirlwind. I’d worked a tiny bit on the park back in 2018–2019, so I knew the layout, lands, and outdoor environments — but seeing it realized in person is another thing entirely.

The entire experience centers around CELESTIAL PARK, a “world between worlds” with lush landscaping, winding paths, vast water features, and a striking Sun/Moon art deco theme. It sets the stage beautifully for the IP-based “worlds” beyond each elaborate portal: How to Train Your Dragon: Isle of Berk, Super Nintendo World, Dark Universe, and The Wizarding World of Harry Potter: Ministry of Magic.

Celestial Park reminded me of European parks like Tivoli Gardens, where the journey is as important as the destination. With its numerous restaurants, bars, and scenic walkways around lush landscaping and water features, this place will be a “local passholder hangout” for sure. The fountains, the buildings, and the central icon, “Constellation Carousel,” all looked gorgeous at night. I could easily spend a whole day or evening just relaxing there.

STARDUST RACERS is the park’s marquee thrill coaster — it’s a wild, g-force-packed dueling ride that belongs right next to VelociCoaster in Universal’s top-tier lineup. Both sides are a blast — the acrobatic moves around the opposing train are truly next-level.

There are two shortcomings in Celestial Park; first are the sightlines and immature landscaping. The show buildings for the other lands often loom over their portals — more “backstage” than “alluring weenie.” It’s particularly noticeable with Nintendo and Potter, given their scale. It’s definitely a necessary design outcome of the overall Portal conceit, and the immersive payoff once you pass through them is absolutely worth it. Second, as the land is meant to be the primary circulation of the park with the lion’s share of the park’s food & beverage, the area definitely needs a LOT more shade, both in terms of greenery growing in, and built structures. I suspect both of these issues will fade as the landscaping matures.

First stop: DARK UNIVERSE. The Universal Monsters were my superheroes growing up, and my inner eight-year-old was vibrating with glee. I got lucky with one of the first late-night previews — the land is even better after dark. “Curse of the Werewolf” is a delightful spinning family coaster with a gorgeous queue, and a fun shuttle launch with a cool mid-course werewolf encounter. The “dark forest” track area is unfortunately surrounded by a lot of safety fencing and netting, which breaks the illusion a bit (ironically, as if the werewolf himself is held in some kind of giant zoo enclosure), but it’s still a great bit of kinetic energy in the land.

I had a mead and two menu items at the Burning Blade Tavern, tucked under the Frankenstein windmill (which literally bursts into flame hourly — great touch). The Burning Blade Burger and Cheddar Bites were both charcoal black and super tasty… and presumably due to the black food coloring, resulted in some neon-green gastrointestinal consequences later. Totally worth it.

The crown jewel here is the gorgeous Frankenstein Castle and its world-class dark ride, “Monsters: Unchained.” It proved to me that a robot-arm-style dark ride (previously used on “Harry Potter & The Forbidden Journey,” and I used it for “Batman: Knight Flight” at Warner Bros. World Abu Dhabi) isn’t a one-trick pony. It’s used very differently here, not as a flight simulator but rather as a far more thrilling version of Haunted Mansion’s Omnimover, directing your view like a camera (often haphazardly piloted by comic-relief sidekick Igor). It’s filled with staggering physical environments — where projection is used as set extensions and special effects, not as central focus — and incredible animatronic figures. I would sort of categorize it thusly: imagine if you had eight-year-old Dave re-design the Haunted Mansion while hopped up on Monster Cereals. It’s a non-stop, thrilling gothic opera of chaos that requires multiple rides to really absorb. Only about half of the animatronics and effects were working the two times I rode, and it was still jaw-dropping.

Next: ISLE OF BERK. Unexpectedly, this was my emotional favorite of the entire park — the whole thing felt very complete physically and emotionally, and hit me right in the feel-good spot. I kept visiting this land multiple times throughout the day; its Viking village and hillsides are stunning, with beautiful forced perspective. “Hiccup’s Wing Gliders” was, to me, the best ride in the park; a simple multi-launch family coaster, but with some unexpected show scenes and a breathtaking use of a custom arrangement of John Powell’s amazing movie score that actually made me tear up — on a coaster! The live “The Untrainable Dragon” show similarly made me burst into tears when Hiccup flew in on Toothless; highly theatrical, charming, funny, emotional — it’s a hit. Bonus points for baby dragons.

SUPER NINTENDO WORLD is the full version from Japan — not the smaller California one — and the detail is overwhelming in the best way. I skipped the interactive games this time, but did ride the two attractions we don’t have at home. “Yoshi’s Adventure” is a gentle scenic ride with toddler-friendly egg-hunting gameplay. “Mine-Cart Madness” uses clever hidden tracks to simulate “jumping” tracks like in Donkey Kong Country. The effect works brilliantly from both inside and out — especially a mid-ride near-miss and a wild side-to-side segment that had me giggling. It’s not necessarily a “smooth” coaster ride — but given the theme, I think that’s a feature, not a bug; I would categorize it as a highly themed, modern take on a wild-mouse coaster, complete with similarly jerky dynamics, but with a full cartoon makeover and a killer soundtrack.

Then there’s THE WIZARDING WORLD OF HARRY POTTER: MINISTRY OF MAGIC. It’s the biggest land in the park and absolutely breathtaking in detail and scale — a sprawling Parisian parallel to Diagon Alley, pulled from the “Fantastic Beasts” films. The main ride, “Battle at the Ministry,” is a breathtaking new high-water mark — elevating a Spider-Man-type ride system with a mix of media and practical scenery, animatronics and effects in a way that truly, truly fooled me, even after multiple rides. “Le Cirque Arcanus,” a live show using puppetry, animatronics, and practical effects to showcase magical creatures, is heartfelt, surprising, and ambitious — another crowd-pleaser.

And now, the elephant in the room. It’s hard — impossible, really — for me to talk about anything Potter-related without acknowledging the harm its author continues to cause. J.K. Rowling’s very public anti-trans activism and rhetoric have had a real, measurable impact on actual human beings, especially in the UK, where regressive policies are already hurting many people I care about. As a queer person, I no longer support her work financially — no books, no films, no games, no merch.

That said, I also want to be clear: the new Wizarding World land at Epic Universe is a triumph of theme park design. Thousands of artists, technicians, engineers, writers, and craftspeople — many of whom are queer, trans, or vocal allies — poured their hearts and talent into a land that largely expands upon lore and environments barely glimpsed in the films or books. The resulting experience is full of lateral storytelling, original concepts, and spectacular immersive design that reflects their voices and vision as much as any IP source material.

As someone who’s worked in this industry for three decades — and who has, at times, worked on this IP myself — I’d be lying if I said it isn’t complicated. I may well work on it again someday, and that would be a challenge I’d have to reckon with.

But the reality is, many of my friends and colleagues have been pouring their talent into this land for a decade — long before the author revealed the full extent of her views — and Universal, for better or worse, is far past the point of changing course. None of that erases the very real harm she’s caused, but it does highlight how many others are trying to build something meaningful in spite of that legacy.

Yes, visiting Epic Universe — even without buying Potter-specific merchandise or visiting the Wizarding World at all — still supports the IP in some way. I respect and fully understand why some of my trans friends and allies choose not to engage at all. But I also believe that the artistry on display here deserves to be celebrated. It’s not about the author. It’s about the hundreds of brilliant creatives behind it — many of whom share these same complex feelings, and who worked tirelessly to make something beautiful and inclusive despite the baggage. To them, I say: thank you. You’ve built something incredible.

Epic Universe is a staggering achievement. It’s easily a two-day park, and in a market already packed with options, it’s going to be a major draw for families with older kids and teens — a demographic it serves especially well. While I didn’t see everything, what I did experience was ambitious, beautiful, and boldly executed.

One final thought: this is the first major U.S. park to open in the age of TikTok, YouTube essays, and nonstop “ackchyually” hot takes. That means everything — good, bad, nuanced — is going to be picked apart online, often with more reach than Universal’s own marketing. It’s an environment that rewards snark over substance, and clickbait over curiosity. So be prepared for a lot of noise. But know that beneath it, there’s something truly special here — and it’s worth seeing for yourself.

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Ryan Cameron

August 2025

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